Design · Hong Kong · Full-time
Casual Game Designer
Design levels, difficulty curves, and feature specs for solitaire, match, jigsaw, and board puzzles.
About the role
Shape the player journey for KST GAMES’ casual puzzle catalog. You’ll turn classic rules into welcoming, senior-friendly experiences — clear tutorials, fair difficulty, and features that keep daily play satisfying.
Responsibilities
- Design levels, difficulty curves, and progression for solitaire, tile match, jigsaw, block, and board titles
- Write clear feature specs and flowcharts for engineering and art
- Tune FTUE, hints, boosters, and economy with LiveOps and product
- Prototype ideas in Unity, spreadsheets, or paper — then validate with builds
- Review store messaging so promised features match shipped gameplay
Requirements
- 2+ years game design experience, ideally mobile casual / puzzle
- Strong written English for specs and cross-team notes
- Comfortable with data-informed iteration (retention, funnel, level fail rates)
- Portfolio or case studies showing shipped levels or systems
Nice to have
- Prior work on Klondike, Spider, match-3 / triple-tile, Sudoku, or jigsaw
- Basic Unity or Cocos familiarity
- Experience designing for accessibility / senior audiences
How to apply
Email your resume and design samples to support@kstgames.com with subject line Application: Casual Game Designer.